Gift, Rites, Fetish, and Merit Conversions
+7
Rizzo
Charles Dailey
Tim O'leary
Og
Joseph Alvarez
Endures the Storms Fury
HST Jacob
11 posters
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Gift, Rites, Fetish, and Merit Conversions
So we've talked a few times about converting Table Top write ups for these things into MET, and putting them all in the House Rules as we need them.
But it hasn't gotten done yet, so I'd like to put it up here to kick us in the ass to make us do it.
If you have a Gifts, Rites, Fetishes, and/or Merits that you'd like converted from Table Top to MET, than please bring it up here, you could even put up your suggestions for the conversion, though we won't necessarily go with those suggestions.
We'll convert what you want, and put it in the House Rules for all the see.
Some basic Guidelines...Some things may need to be completely reworked for MET...so don't be surprised if that happens.
If something gives you extra dice, each die will probably give you an extra trait. If it gives a difficulty swing to rolls, than each change in difficulty will be 2 traits. Most Damage effects will be halved for MET. Keep these guidelines in mind when thinking about this.
So fire away people, I'd like to get the House Rules filled out more before the event!
But it hasn't gotten done yet, so I'd like to put it up here to kick us in the ass to make us do it.
If you have a Gifts, Rites, Fetishes, and/or Merits that you'd like converted from Table Top to MET, than please bring it up here, you could even put up your suggestions for the conversion, though we won't necessarily go with those suggestions.
We'll convert what you want, and put it in the House Rules for all the see.
Some basic Guidelines...Some things may need to be completely reworked for MET...so don't be surprised if that happens.
If something gives you extra dice, each die will probably give you an extra trait. If it gives a difficulty swing to rolls, than each change in difficulty will be 2 traits. Most Damage effects will be halved for MET. Keep these guidelines in mind when thinking about this.
So fire away people, I'd like to get the House Rules filled out more before the event!
HST Jacob- Staff
- Posts : 212
Join date : 2011-11-01
Age : 42
Location : Pittsburgh, PA
Re: Gift, Rites, Fetish, and Merit Conversions
*Glances over at his bookshelf of WoD source books*
Challenge accepted.
I'll crank some out over the next few days.
Challenge accepted.
I'll crank some out over the next few days.
Endures the Storms Fury- Posts : 854
Join date : 2011-11-02
Age : 40
Location : Grove City, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Would you like things from people as an "In case I visit at some point" type of deal?
Joseph Alvarez- Posts : 20
Join date : 2011-12-28
Age : 27
HST Jacob- Staff
- Posts : 212
Join date : 2011-11-01
Age : 42
Location : Pittsburgh, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Just a thought, for when I play Babymaker again.
Heat Metal
Rank 2 Glass Walker Gift
Glass Walkers — who understand the workings of science and spirits alike — can mystically excite the molecules within metal. Metal heated in such a way can be forged, molded or used to sear flesh. A red-hot crowbar can be a very effective weapon, and heating the exterior of a gasoline tanker can have explosive results. Glass Walkers learn this Gift from fire, earth, or metal elementals.
System: The Glass Walker must spend one Gnosis point and successfully roll Intelligence + Repair. The difficulty varies from base metals (such as copper or lead) at difficulty 6 to complex alloys (such as steel or titanium alloy) at difficulty 8. The number of successes equals the number of rounds the metal stays heated. Touching heated metal causes one aggravated, unsoakable Health Level of damage per round.
Heat Metal
Rank 2 Glass Walker Gift
Glass Walkers — who understand the workings of science and spirits alike — can mystically excite the molecules within metal. Metal heated in such a way can be forged, molded or used to sear flesh. A red-hot crowbar can be a very effective weapon, and heating the exterior of a gasoline tanker can have explosive results. Glass Walkers learn this Gift from fire, earth, or metal elementals.
System: The Glass Walker must spend one Gnosis point and successfully roll Intelligence + Repair. The difficulty varies from base metals (such as copper or lead) at difficulty 6 to complex alloys (such as steel or titanium alloy) at difficulty 8. The number of successes equals the number of rounds the metal stays heated. Touching heated metal causes one aggravated, unsoakable Health Level of damage per round.
Og- Posts : 12
Join date : 2011-11-02
Re: Gift, Rites, Fetish, and Merit Conversions
Prep for Wall of TEXT to crit you.
Rite of Tying the Snare (Source - Book of the City)
Level 2 - Basic Rite
Mystic Rite
Snare-spirits are subtle and persistent entities of the City's Umbrascape, trapping humans, other spirits and Banes in the city. This rite invokes their power to bind a specific enem to a particular location, even if only for a while. Calling on these Weaver-spirits is a potentially dangerous endeavor; if the rite is performed improperly, the snare-spirits will likely try to bind the rite master into the Pattern Web. But success can leave an enemy right where the rite master wants him.
Using this rite, a ritemaster must first walk, run or otherwise move round the area to be bound. She must name that which she wishes to bind, andthe name must be sufficiently accurate. She then invokes the trapping spirit, and "ties a knot" round the area. If the rite is successful, the target of the rite will find it difficult to leave the area.
System: Ritemaster makes a Social challenge, Success on the rite locks one door, jams one elevator otherwise seals one particular avenue of escape for the target. In addition, the difficulty of any challenges to leave the area is increased by 1 for each Mental trait the ritemaster spends to a maximum trait penalty of 5 traits.
Iron Cannot Pierce (Source Werewolf Dark Ages)
Fenrir Intermediate
This gift Makes a Fenrir unyielding in battle. After carving a sacred rune into his felsh, a Garou becomes invincible to all iron-based weapons, including steel. His hide can deflect spears and shatter swords.
System: Grou must carve a battle rune somewhere on his flesh, which causes no damage. The player spends 1 Gnosis and 1 Rage to activate gift (must be done within one hour of carving the rune.) No ferrous weapons inflict daamge on the Garou, and they shattter if an attack causes more than two levels of damage. Other materials including teeth and claws cause damage normally.
Roar of Vengeance (Source Werewolf Wild West)
Fenrir Intermediate
The werewolf howls at an opponent with impossible force, shattering bones and bruising flesh.
System: Player spends one Gnosis and 1 Willpower and makes a Rage challenge against 6 traits. Each (Rage, or Social/Mental) causes 2 levels of aggravated damage to one opponent. This gift may only be used against minions of the Wyrm, and any attempts to use the Gift improperly cause the character to suffer the damage he would have inflicted, in addition to costing the character one permanent Glory renown.
Rage of Fenris (Source Werewolf Wild West)
Fenrir Intermediate
Werewolf calls on Fenris summoning Strength and rage from the Wolf-God and striking at his enemies with increased fury.
System: Gift may only be used when the Fenrir is outnumbered and facing overwhelming odds. The player spends 2 Gnosis and 1 Willpower then makes a Rage challenge against 5 traits. The Fenrir's gets 3x Brawny and 5 additional Rage for the Scene. The character can frenzy, but is incapable of falling into Thralll of the Wyrm, as he is already under the influence of Fenris. Rage of Fenris automatically fails in any attempts where the character is not facing at least two to one odds.
Combat Expertise
Source Book of the Auspices - Ahroun
Merit 2 pts
You've spent a great many hours in real, lethal combat and you're practiced enough that you very rarely screw up truly badly. You may retest one attack challenge each game.
Diverse Fighting Style
Source Book of the Auspices - Ahroun
Merit 4 pts
You have trained in a truly vast range of different methods of combat, and can apply the ful exten of your knowledge at hand. You never face penalties for using unfamiliar or exotic weapons, and you can easily identify any weapon or fighting style you are exposed to.
Infectious Courage
Source Book of the Auspices - Ahroun
Merit 5 pts
WHile it's the duty of all Ahroun to inspire valor on the field of battle, it comes to you far more naturally than to most; even among the stout Garou, your courage and resolve is legendary. Whenever a fear-causing Gift or power is used on you, you are up 2 traits to resist or the user is down 2 traits to affect you. If a similar ability is used on one or more of your packmates and you are in their line of sight, adjust the difficulty by 1 the your packmate's favor.
If anyone wants me to do some research for them, just let me know... I have quite the library.
Rite of Tying the Snare (Source - Book of the City)
Level 2 - Basic Rite
Mystic Rite
Snare-spirits are subtle and persistent entities of the City's Umbrascape, trapping humans, other spirits and Banes in the city. This rite invokes their power to bind a specific enem to a particular location, even if only for a while. Calling on these Weaver-spirits is a potentially dangerous endeavor; if the rite is performed improperly, the snare-spirits will likely try to bind the rite master into the Pattern Web. But success can leave an enemy right where the rite master wants him.
Using this rite, a ritemaster must first walk, run or otherwise move round the area to be bound. She must name that which she wishes to bind, andthe name must be sufficiently accurate. She then invokes the trapping spirit, and "ties a knot" round the area. If the rite is successful, the target of the rite will find it difficult to leave the area.
System: Ritemaster makes a Social challenge, Success on the rite locks one door, jams one elevator otherwise seals one particular avenue of escape for the target. In addition, the difficulty of any challenges to leave the area is increased by 1 for each Mental trait the ritemaster spends to a maximum trait penalty of 5 traits.
Iron Cannot Pierce (Source Werewolf Dark Ages)
Fenrir Intermediate
This gift Makes a Fenrir unyielding in battle. After carving a sacred rune into his felsh, a Garou becomes invincible to all iron-based weapons, including steel. His hide can deflect spears and shatter swords.
System: Grou must carve a battle rune somewhere on his flesh, which causes no damage. The player spends 1 Gnosis and 1 Rage to activate gift (must be done within one hour of carving the rune.) No ferrous weapons inflict daamge on the Garou, and they shattter if an attack causes more than two levels of damage. Other materials including teeth and claws cause damage normally.
Roar of Vengeance (Source Werewolf Wild West)
Fenrir Intermediate
The werewolf howls at an opponent with impossible force, shattering bones and bruising flesh.
System: Player spends one Gnosis and 1 Willpower and makes a Rage challenge against 6 traits. Each (Rage, or Social/Mental) causes 2 levels of aggravated damage to one opponent. This gift may only be used against minions of the Wyrm, and any attempts to use the Gift improperly cause the character to suffer the damage he would have inflicted, in addition to costing the character one permanent Glory renown.
Rage of Fenris (Source Werewolf Wild West)
Fenrir Intermediate
Werewolf calls on Fenris summoning Strength and rage from the Wolf-God and striking at his enemies with increased fury.
System: Gift may only be used when the Fenrir is outnumbered and facing overwhelming odds. The player spends 2 Gnosis and 1 Willpower then makes a Rage challenge against 5 traits. The Fenrir's gets 3x Brawny and 5 additional Rage for the Scene. The character can frenzy, but is incapable of falling into Thralll of the Wyrm, as he is already under the influence of Fenris. Rage of Fenris automatically fails in any attempts where the character is not facing at least two to one odds.
Combat Expertise
Source Book of the Auspices - Ahroun
Merit 2 pts
You've spent a great many hours in real, lethal combat and you're practiced enough that you very rarely screw up truly badly. You may retest one attack challenge each game.
Diverse Fighting Style
Source Book of the Auspices - Ahroun
Merit 4 pts
You have trained in a truly vast range of different methods of combat, and can apply the ful exten of your knowledge at hand. You never face penalties for using unfamiliar or exotic weapons, and you can easily identify any weapon or fighting style you are exposed to.
Infectious Courage
Source Book of the Auspices - Ahroun
Merit 5 pts
WHile it's the duty of all Ahroun to inspire valor on the field of battle, it comes to you far more naturally than to most; even among the stout Garou, your courage and resolve is legendary. Whenever a fear-causing Gift or power is used on you, you are up 2 traits to resist or the user is down 2 traits to affect you. If a similar ability is used on one or more of your packmates and you are in their line of sight, adjust the difficulty by 1 the your packmate's favor.
If anyone wants me to do some research for them, just let me know... I have quite the library.
Last edited by Endures the Storms Fury on Sun Feb 19, 2012 1:13 pm; edited 2 times in total
Endures the Storms Fury- Posts : 854
Join date : 2011-11-02
Age : 40
Location : Grove City, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Soul of Lightning
Bind storm or electricy elementals into a scar to create a scar fetish, does this up damage by 1 or 2?
Dwarven Forge Hammer
Level 4 Fetish
This simple looking blacksmithing hammer has glyphs of Craft and Fire carved into either side of the head. This fetish is bound with a spirit of Fire Drake and helps burn out impurities in the metals it is used to forge. The user must spend one gnosis when using the fetish to activate it for a crafting challenge. While the fetish is active and used to forge metal, the user gets Crafts x2 related to blacksmithing or metalwork and are up 2 traits on the challenges. Additionally the fetish helps ensure the metals are purified and hardened to a greater degree than normal.
If activated it can be used as a weapon, causing 2 fire damage and gives 2 bonus traits and has the negative traits Heavy, Clumsy
((Homebrewed fetish idea since we might have someone wanting to build a forge :p))
Bind storm or electricy elementals into a scar to create a scar fetish, does this up damage by 1 or 2?
Dwarven Forge Hammer
Level 4 Fetish
This simple looking blacksmithing hammer has glyphs of Craft and Fire carved into either side of the head. This fetish is bound with a spirit of Fire Drake and helps burn out impurities in the metals it is used to forge. The user must spend one gnosis when using the fetish to activate it for a crafting challenge. While the fetish is active and used to forge metal, the user gets Crafts x2 related to blacksmithing or metalwork and are up 2 traits on the challenges. Additionally the fetish helps ensure the metals are purified and hardened to a greater degree than normal.
If activated it can be used as a weapon, causing 2 fire damage and gives 2 bonus traits and has the negative traits Heavy, Clumsy
((Homebrewed fetish idea since we might have someone wanting to build a forge :p))
Endures the Storms Fury- Posts : 854
Join date : 2011-11-02
Age : 40
Location : Grove City, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Cornered Rat
Basic Bone Gnawer Source: Werewolf Wild West
When cornered, the Garoucan call on the “fight or flight” instinct in all creatures, presenting a formidable target, especially to those who thought they were closing in for a kill. The Garou spends one Rage Trait and instantly gains the Physical Traits: Ferocious x 2 and Tough for the remainder of the current battle. The Garou also instantly enters a berserk frenzy once this Gift is used. Note that the Garou must be fighting a losing battle, ambushed, cornered or otherwise backed against the wall to use this Gift.
Glass Talons
Intermediate Bone Gnawer Source: Laws of the Wild West.
By spending a Gnosis Trait, the Garou may transform his talons into glass, making them capable of delivering terrible wounds as they slice open flesh and splinter apart in the wound. The first time the Garou injures someone with his altered claws, he does the normal amount of damage, but unless the target takes time to clean the wound, the glass shards still in it deliver an additional non-aggravated level of damage for each combat turn/four seconds that they are untended. Cleaning the wound requires that the target remain fairly still and perform no hostile action for one turn (defending only), during which time any attackers are two Traits up, and the victim must win or tie a Simple Test to remove the glass. Since the Garou’s claws shatter as a result of the attack, he is incapable of using them during the next combat turn as they regenerate, at which time he must use this Gift again to turn them into glass once more.
Basic Bone Gnawer Source: Werewolf Wild West
When cornered, the Garoucan call on the “fight or flight” instinct in all creatures, presenting a formidable target, especially to those who thought they were closing in for a kill. The Garou spends one Rage Trait and instantly gains the Physical Traits: Ferocious x 2 and Tough for the remainder of the current battle. The Garou also instantly enters a berserk frenzy once this Gift is used. Note that the Garou must be fighting a losing battle, ambushed, cornered or otherwise backed against the wall to use this Gift.
Glass Talons
Intermediate Bone Gnawer Source: Laws of the Wild West.
By spending a Gnosis Trait, the Garou may transform his talons into glass, making them capable of delivering terrible wounds as they slice open flesh and splinter apart in the wound. The first time the Garou injures someone with his altered claws, he does the normal amount of damage, but unless the target takes time to clean the wound, the glass shards still in it deliver an additional non-aggravated level of damage for each combat turn/four seconds that they are untended. Cleaning the wound requires that the target remain fairly still and perform no hostile action for one turn (defending only), during which time any attackers are two Traits up, and the victim must win or tie a Simple Test to remove the glass. Since the Garou’s claws shatter as a result of the attack, he is incapable of using them during the next combat turn as they regenerate, at which time he must use this Gift again to turn them into glass once more.
Last edited by Endures the Storms Fury on Sun Feb 19, 2012 1:40 pm; edited 1 time in total
Endures the Storms Fury- Posts : 854
Join date : 2011-11-02
Age : 40
Location : Grove City, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Damn it, Roar of Vengeance is an elder gift in Laws of the Wild West... *sad Dan*
Endures the Storms Fury- Posts : 854
Join date : 2011-11-02
Age : 40
Location : Grove City, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Yeah, for Wild West Gifts and anything that may have an MET write up someplace, we will mostly go with whatever MET write up is already written.
As for Dark Ages and Wild West Gifts, these gifts are suppose to be harder to come by, in the case of Dark Ages lost the ages...
So learning them will be very difficult and require quests to rediscover them. I wouldn't expect to do so for Dark Ages gifts yet, but Wild West may be doable sooner.
Keep them coming though, At the next ST meeting we'll sit down and go over all of these.
As for Dark Ages and Wild West Gifts, these gifts are suppose to be harder to come by, in the case of Dark Ages lost the ages...
So learning them will be very difficult and require quests to rediscover them. I wouldn't expect to do so for Dark Ages gifts yet, but Wild West may be doable sooner.
Keep them coming though, At the next ST meeting we'll sit down and go over all of these.
HST Jacob- Staff
- Posts : 212
Join date : 2011-11-01
Age : 42
Location : Pittsburgh, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Dan can you bring the wild west and dark age book to the next game. I would like to read it over.
Tim O'leary- Posts : 288
Join date : 2011-11-17
Age : 32
Location : Pittsburgh, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Hey can we get a conversion for Shell (Metis gift) from the Player's Guide to the Garou.
Since I'm looking at these gifts I figure I'll just lay the out.
Alberich's Claws, Berserker's Song (PLayers Guide to the Garou, Get gifts)
Renewed Vigor, Purity of Spirit, and Spiritual Wrath (Book of Auspices)
Spirit Savage (Umbra)
Since I'm looking at these gifts I figure I'll just lay the out.
Alberich's Claws, Berserker's Song (PLayers Guide to the Garou, Get gifts)
Renewed Vigor, Purity of Spirit, and Spiritual Wrath (Book of Auspices)
Spirit Savage (Umbra)
Endures the Storms Fury- Posts : 854
Join date : 2011-11-02
Age : 40
Location : Grove City, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Gift : Stench of the City, Homid, Book of the city
Rites: Rite of feeding the wolf, Basic, Book of the city
Rite of tying the snare, Basic, Book of the City
Rites: Rite of feeding the wolf, Basic, Book of the city
Rite of tying the snare, Basic, Book of the City
Charles Dailey- Posts : 124
Join date : 2011-11-02
Age : 32
Location : Pittsburgh, PA (Mellon Building)
Re: Gift, Rites, Fetish, and Merit Conversions
So here's something I'm not sure if it has come up or not yet.
Sword and board and or dual wielding.
Do they have any game effects?
I've done a little reading and I think I'm misunderstanding it. Two weapons is justa +1 bonus when attacking with both (so 2 trait short sword and a 2 trait club would net you a total bonus of +3?). Or if using a shield you can use both the weapon's traits and the shield's traits stacked together. (So a one hander with 2 traits and a shield with 2 traits would up you by 4 traits for attack and defense or just defense?)
Can we get some house rulings on how these will work?
Sword and board and or dual wielding.
Do they have any game effects?
I've done a little reading and I think I'm misunderstanding it. Two weapons is justa +1 bonus when attacking with both (so 2 trait short sword and a 2 trait club would net you a total bonus of +3?). Or if using a shield you can use both the weapon's traits and the shield's traits stacked together. (So a one hander with 2 traits and a shield with 2 traits would up you by 4 traits for attack and defense or just defense?)
Can we get some house rulings on how these will work?
Endures the Storms Fury- Posts : 854
Join date : 2011-11-02
Age : 40
Location : Grove City, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Can we get conversions for the Kinfolk-specific Gifts out of Kinfolk: Unsung heroes? Eve's Touch, Dona Nobis Pacem, and Echoes?
Rizzo- Posts : 189
Join date : 2011-12-06
Re: Gift, Rites, Fetish, and Merit Conversions
Can I get a conversion for Ubiquitous Presence from the players guide?
Also I'd like some clarification on Call the Storm(Invoke the Spirits of the Storm) does it retest Occult or is there going to be a House ruled retest?
Thanks
Also I'd like some clarification on Call the Storm(Invoke the Spirits of the Storm) does it retest Occult or is there going to be a House ruled retest?
Thanks
Consumes The Spirit- Posts : 318
Join date : 2011-11-01
Age : 32
Location : Natrona Heights, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Suggestion:
Social Vs. Target's Mentals
Retest: Intimidation
Down traits = to # of Socials spent.
Occult seems appropriate because that's what the roll is in Table Top.
Yes?
Social Vs. Target's Mentals
Retest: Intimidation
Down traits = to # of Socials spent.
Occult seems appropriate because that's what the roll is in Table Top.
Yes?
Re: Gift, Rites, Fetish, and Merit Conversions
Most of the gifts from the Player's Guide and the gifts for Kinfolk were all converted in an Org packet.
I don't know if they are binding - but they are solid conversions.
I don't know if they are binding - but they are solid conversions.
Sings Like Rain- Posts : 65
Join date : 2012-01-06
Age : 39
Re: Gift, Rites, Fetish, and Merit Conversions
Where could one get said packet?
Consumes The Spirit- Posts : 318
Join date : 2011-11-01
Age : 32
Location : Natrona Heights, PA
Re: Gift, Rites, Fetish, and Merit Conversions
If it is binding - your STs.
If it is not binding - The STs will have to decide if they will use it and if they do decide they will have to provide it for you.
If the STs don't have these packets (which include Tribe, Breed, Auspice, and Celestine gifts as well as converted totems) I can get it to them (secret ST-to-ST style.)
If it is not binding - The STs will have to decide if they will use it and if they do decide they will have to provide it for you.
If the STs don't have these packets (which include Tribe, Breed, Auspice, and Celestine gifts as well as converted totems) I can get it to them (secret ST-to-ST style.)
Sings Like Rain- Posts : 65
Join date : 2012-01-06
Age : 39
Re: Gift, Rites, Fetish, and Merit Conversions
None of those packets are binding nor were they ever passed through council.
Alot of those translations are really bad imo, and don't properly reflect how the power works in TT, or the spirit of the power.
I also hate challenges where different types of traits are bid against each other (like physical vs willpower, or social vs mental) I'd prefer to try to make challenges all the same type of traits against the same type of trait. It makes the game more balanced, while vampire may have it's flaws it's far more balanced than Werewolf is, and almost all of their powers are "like" trait categories.
I'll work on translating your requests Adam.
Alot of those translations are really bad imo, and don't properly reflect how the power works in TT, or the spirit of the power.
I also hate challenges where different types of traits are bid against each other (like physical vs willpower, or social vs mental) I'd prefer to try to make challenges all the same type of traits against the same type of trait. It makes the game more balanced, while vampire may have it's flaws it's far more balanced than Werewolf is, and almost all of their powers are "like" trait categories.
I'll work on translating your requests Adam.
HST Jacob- Staff
- Posts : 212
Join date : 2011-11-01
Age : 42
Location : Pittsburgh, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Heya!
Was browsing some ideas for fetishes in the near future and wanted to see what a Body of Scars fetish from Hammer and Klaive would do in MET terms. My guess is just two extra health levels but htat seems kinda weak for a lvl 5 fetish. Just a thought.
Was browsing some ideas for fetishes in the near future and wanted to see what a Body of Scars fetish from Hammer and Klaive would do in MET terms. My guess is just two extra health levels but htat seems kinda weak for a lvl 5 fetish. Just a thought.
Endures the Storms Fury- Posts : 854
Join date : 2011-11-02
Age : 40
Location : Grove City, PA
Re: Gift, Rites, Fetish, and Merit Conversions
Can I get a conversion for looking with eagle eyes from the ways of the wolf book?
Guest- Guest
Re: Gift, Rites, Fetish, and Merit Conversions
Some gifts i would like to see conversions for (as i would like to take them lol)
Threads of the Tapestry (Glass walkers Rank 1)
Phone Diving (Glass walkers Rank 2
Threads of the Tapestry (Glass walkers Rank 1)
Phone Diving (Glass walkers Rank 2
Charles Dailey- Posts : 124
Join date : 2011-11-02
Age : 32
Location : Pittsburgh, PA (Mellon Building)
Resurrecting this old topic
Hey. Just stumbled in and didn't notice a few gifts/fetishes I would love to see translated.
The gifts are both from Book of the City
Climb Like an Ape: Homid: Level One (Spend a rage to get a climb speed equal to normal speed, can also 'run' to increase climb speed.) The book has tabletop rules, nut not specific MET ones. I don't know if it needs much translation.
Rooftop Sprint: Homid: Level Two (Spend rage, make dex+athletics, each success gives 3 meters of up/down or across distance for jumping from rooftop to rooftop. Ends if garou touches ground.) Since this one is dependent on successes, I have no idea how to translate it.
The gifts are both from Book of the City
Climb Like an Ape: Homid: Level One (Spend a rage to get a climb speed equal to normal speed, can also 'run' to increase climb speed.) The book has tabletop rules, nut not specific MET ones. I don't know if it needs much translation.
Rooftop Sprint: Homid: Level Two (Spend rage, make dex+athletics, each success gives 3 meters of up/down or across distance for jumping from rooftop to rooftop. Ends if garou touches ground.) Since this one is dependent on successes, I have no idea how to translate it.
Simon Caldwell- Posts : 6
Join date : 2013-07-15
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